Picture of Trey Gregory

Trey Gregory

Trey has been in love with visual storytelling ever since coming into possession of his family’s VHS camcorder, the tool which arguably launched his career in video production, at the age of 10. After being, by far, the coolest nerd on the Video Yearbook staff in highschool, Trey decided to make his relationship with video official by getting a degree from the University of Georgia’s Grady College. While the ink on his degree was still wet, Trey packed his entire life into four boxes and moved to Boston, where he worked in the trenches of the video production industry and started to formally learn Animation and Visual Effects. After five years in Boston as the senior producer and director of photography for a variety of nationally televised reality-style programs Trey and long-time friend and collaborator, Jason Marraccini, decided to move to Atlanta and start ECG Productions. Since launching Entertainment Creative Group Productions in 2007 Trey has acted as the lead animator and visual effects director for ECG. He has created motion graphics used by some of the biggest brands in the world for television commercials, music videos, tv shows, feature films and web videos. Trey is constantly striving to learn more and actually LOVES the feeling of looking at his old work to see how much he grows in ability year after year. Trey is certainly on fire as an animator, but he’s not just a post-production desk jockey. Trey has directed multiple tv commercials, music videos, and even a feature film. He knows how to write, perform on camera and is even known around the office as “Golden-Pipes Gregory” for his voiceover skills. Being as “humble” as he is, Trey would never tell you that he also functions as a 1st Assistant Director, a position he takes on mostly because he likes to bark at people to get them moving. Trey spends his non-work hours at home with his wife, 2 children, 16 fish, and 3 cats.

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Education

Kimberly-Clark | Protect KC & Me Animation

The internet can be a dangerous place at times. Luckily, through the power of 2D animation, we created an animated explainer that teaches Kimberly-Clark employees how to stay protected when using the world-wide web.

360 camera in testing stage
Production Tutorials

Hacking the (360 Camera) System

Shooting 360° video content is a dynamic way to engage your audience, and in 2016, we were at the forefront of the technology. See where it all started in this post!

editing suite set up for video review
The Business of Video

Wipster and the Future of the Video Review Process

When clients can give notes on video content remotely, everyone wins. Applications like Wipster are making revisions easier for video editors, and we’re here for it.

preparing an invoice, getting paid for your work
The Business of Video

How to Invoice as a Video Production Freelancer

Freelancing is one way many people work in video production, but do you know how to properly invoice your time? Check out these tips to help you get paid faster.

Top Ways to Ruin Your Own Video Project
The Business of Video

Top 7 Ways to Completely Ruin Your Own Video Project

Writing, pre-production, budgeting. Don’t sabotage yourself on your next video production project. ECG’s Trey Gregory has tips to help you avoid a video disaster.

2D & 3D Animation

McKesson | VBR Journey Video

Translating a classic video game into a professional video makes for a fun project. See how ECG pulled this off for McKesson and their VBR Journey video.

How To Lose a Client in 9 Steps
The Business of Video

How to Lose a Client in 9 Easy Steps

In the business of video production, there are lots of ways to lose clients. From pre-pro, to production, to post, here’s a convenient list of nine great ways to make clients run.

How Client Feedback Makes Me a Better Designer
The Business of Video

HOW CLIENT FEEDBACK MAKES ME A BETTER DESIGNER

In the video business, client feedback is inevitable. It’s important for animated content to be easy to edit, so here are our production tips to make it easier to implement feedback.

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